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9 Clues 2: The Ward License Keygen





















































About This Game "The Ward" is the second installment in the 9 Clues series, in which a young detective and her partner respond to a distress call from a psychiatric hospital on a secluded island.The island is isolated by freezing waters and constant, brutal storms. Upon the detectives’ arrival, one of the hospital’s therapists falls out of the window to his death.As their investigation begins, the detectives learn much darker things are happening at Mnemosyne Asylum than they could have guessed. None of the patients are willing to speak about the devastating fire that engulfed the hospital four years ago, or the fire’s victims. The staff do everything they can to obscure the asylum’s past, and keep the façade of peace and order intact.Each new clue only raises more questions. Who killed Doctor Crow? What drove one of the male nurses insane? Who is Zed Rascov? Why is the name of a little girl, Ginger, carved into the wood-paneled wall of the dead doctor’s office?FeaturesDetective Mode: solve crime scenes by intuitively placing cluesEerie story set in a psychiatric hospital in 1950s America42 atmospheric locations19 challenging mini-games 39 achievements to unlock 7aa9394dea Title: 9 Clues 2: The WardGenre: Adventure, CasualDeveloper:Tap It GamesPublisher:Artifex MundiRelease Date: 23 Jul, 2015 9 Clues 2: The Ward License Keygen 9 clues 2 the ward achievement. 9 clues 2 the ward mod apk. 9 clues 2 the ward full español. 9 clues 2 the ward phantom objects. let's play 9 clues 2 the ward. 9 clues 2 the ward gameplay. 9 clues 2 the ward. 9 clues 2 the ward full. 9 clues 2 the ward download. 9 clues 2 the ward full version free download. 9 clues 2 the ward pc download. 9 clues 2 the ward full apk obb. 9 clues 2 the ward apk full. 9 clues 2 the ward apk. 9 clues 2 the ward lösung. 9 clues 2 the ward unlock. 9 clues 2 the ward full español apk. descargar 9 clues 2 the ward. 9 clues 2 the ward walkthrough. 9 clues 2 the ward full apk Your partner, Owen, and yourself are called by someone from an asylum in order to help. Unfortunately, when you arrive, the guy is killed in front of you. Investigating that death, you're being taken into the dark secrets behind the asylum.... Can you trust yourself as you're diving into a world of hallucinations?Comparing to the first 9 Clues (in which Owen is also appearing), this one is more darker and psychological. I love how you're also wondering who is the culprit. And trust me, you're asking yourself if Kreutz is the big mad woman or if it's Will and if Zed wasn't manipulated.The puzzles are easy, the detective mode is a welcome change from other HOGs and the HO scenes are also quite relaxing. However, the plot twists are really good. And finding the hidden "?" and the "Ghost\/Phantoms" objects is quite challenging. Still missing some.However, if you're stuck in a HO scene, you can switch to a game of mahjong and while I need to do a second playthrough for these, I already know that it will be a good time, as it was already tested in other games.Seriously, that game is a real improvement from the first one and is nearly as good as Mind Snares or Grim Legends. The ambiance is really well set and the music is also good. Don't hesitate. Buy it!. I really liked this game and location in asylum. Good story and characters. Dark feeling. Puzzles are classic as other HO games. Recommend.. Game Information9 Clues: The Ward is an Hidden Object Puzzle Adventure game that was developed by Tap It Games and published by Artifex Mundi.The second chapter of the game's series. Previous installment as follows: "The Secret of Serpent Creek."Game VisualsI want to mentioned that the visuals in the game is nicely done with a painted feel to them. The visuals can be adjusted in the game's option menu.Game AudioI want to mentioned that audio for the game is well done. Even though the audio is somewhat simplistic and repetitive. The audio can be adjusted in the game's option menu as well.GameplayThere are three different game difficulty modes to choose from: Casual; Advanced and Expert.The notebook keep tracks of progression in the game. Such a story events and clues.There is an interactive map in the game. It allows the player to fast travel between each locations quickly without having the need to constantly backtracking. It also indicates that there are variety of tasks that can be completed at various locations within the game. The interactive map is not automatically given at the start of the game.There is a padlock feature that is available to lock the inventory panel in place to make it stationary.There are some interactive items in the game. Some of the interactive items may require extra components before they can be interact with. All interactive items are marked with a symbol in one of the corners.The hidden object scenes consists of the following: Traditional word lists. Some of these hidden object scenes may require a little or no interaction.There is an optional mini-game: Mahjong. It is only available during hidden object scenes.The puzzles are fairly easy to solve without having the need to skip any of them.There are two sets of collectibles in the game: Asylum Model Fragments and Hidden Clues. They are scattered throughout the game for the player to find.There are morphing objects (beyond objects) in the game. They are scattered throughout the game for the player to find as well.There are thirty-nine different achievements that can be unlocked from playing the game. Each of these achievements does come with some requirements that needed to be completed before they can be unlocked.MiscellaneousThere are six different trading cards to collect. The game only drop three of those trading cards. There are several ways to get the rest of the trading cards: Purchased from the Steam's Community Market; Trade with friends; Booster Packs and its' Booster Pack Creator.Final thoughts: I have found the game enjoyable to a certain extent. The replay value for the game is low. I would recommend this game, but not at the game's full price value.. I hated the storyline, mostly because pretty much everyone across the board acted like a complete idiot. It was frustrating for sure. But there is a good mix of puzzles and lots of HO scenes, so I don't feel right giving it a thumbs down. It's only infuriating the first time because I had to watch every cutscene to get the achivement. In the future I will skip over everything because the story drives me crazy and the voice acting is grating. Not badly acted, more like I just didn't like the sound of their voice, so your mileage may vary. The animations were a bit weird, too.. 9 Clues 2: The Ward was a fun HOG to play. I liked this one much better tha the first one. Also number 2 is darker than the first one. Number 2 deals with the asylum this time around.I have to say that music and graphic was really nice. Voice acting was good too. Oh and also one part in the ending made me laugh. Though I wont say why due to not wanting to spolier the end. More multiplayer progress #2: Another step further to completing the multiplayer side of the game. Of course, more game features will be added afterwards and bugs will still be present.Multiplayer features added to the multiplayer_testing beta branch Lobby searching Lobby privacy settings Spectate players after you die Game quits back to the lobby after everyone is dead (possible bugs added here) Nametags above players' ships Made adjustments to how custom ships are uploaded and imported. It now uses json to store data instead of xml.. More multiplayer progress #3: This may be the second-to-last update before I take it out of the multiplayer_test beta branch. Afterwards I'll start working on more abilities and weapons. Also more enemies will be added afterwards.Changes. Update Alpha 4.9: ChangesFixed color picker accept and cancel buttonsIncreased the text limit for the feedback descriptionKnown IssuesUI Elements being highlighted and unclickable after changing menusMusic not starting on the game's first runFuture ChangesOpen feedback panel using a hotkey. Multiplayer Progress and Steam Invites: Looking into getting Steam Invites working to replace having to connect with an IP and port. In my experience, connecting via IP and port has always been a hit-or-miss thing to use. Sometimes it works flawlessly and other times you have to fiddle with opening ports or using Hamachi. I'd rather not. So using Steam's lobby and invite systems will help players connect to each other without having to worry about all of that. I figured that, since the game is only available on Steam, that I might as well limit the connections to only work through Steam Invites! If this doesn't work, I don't know what will! I don't want to have to revert this game to being singleplayer only unless I absolutely have no other choice.. Update Alpha 4.10: ChangesAdded a hotkey to open the Feedback panel at almost any timeIf the SteamAPI isn't able to initialize, it'll retry a few times. If it still fails, the game will close. (If you have Steam open and are unable to play the game, I'm not entirely sure why it doesn't work). Quadrablaze in an IndieGala Bundle: Get Quadrablaze in the IndieGala Monday Motivation Bundle. Get it before it ends in 14 days![www.indiegala.com]. Current Status Update: Right now the game is being tested in sort of a closed alpha/beta to work out as many bugs and errors as possible. The focus right now is on the custom ships and the Steam Workshop. So far everything works as intended. You can import and upload your own ships to the workshop. Subscribe to ships from the workshop. At the moment it just uploads whatever is in the folder that your ship is in, so that may need to be changed before releasing the game.After the game is released the new focus will be shifted to adding new abilities, weapons and/or enemies. The menu navigation will also have to be updated to work better with gamepads (ex. sometimes no UI elements will be selected which means that you'll no longer be able to use the gamepad to navigate through the menus!).As for multiplayer... It will be attempted to be added. Multiplayer coding can make game development wayyyy harder. Sure the game would be soooo much more fun with others helping fight off baddies but now all abilities, enemies and menus will have to be changed to work properly with multiplayer in mind. One particular problem I have in mind that might make things difficult is... what happens if a player disconnects for whatever reason? Should the player be allowed to join back? If so, do their stats get saved or do they start back at level 1? Yea... there's so much more to think about if the game is multiplayer. But hey, it'll at least be attempted! If it turns out to be too big of a pain to implement right now, then it'll either be saved till later or just scrapped all together.. Puttin' Around YGGDRASIL JIGSAW PUZZLE Blitzkrieg Anthology Quadrablaze Keep up to date: If you want to find out more about what's going on with the game, head over to these places. They're where I usually end up posting what I'm working on!YounGen Tech - Discord Server[discord.gg]Trello[trello.com]TwitterFacebook[www.facebook.com]. More multiplayer progress: Slowly but surely making progress getting things working with online mutliplayer. There's still a long ways to go. So far there's...Player spawn syncProjectile syncPlayer level, upgrade, xp and skill point syncSome of those things still need to be fixed even more so that they properly handle what happens on a newly joining player's game when there's already a game in progress. I still need to think about whether or not players should even be able to join while the game is in progress.

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