About This Game Turing Tumble is a mechanical computer driven by marbles. Invented by Prof. Paul Boswell, who used to teach at the University of Minnesota, this great idea is designed to expose what's hidden in the silicon core of microprocessors, making it possible to witness at a big scale and slow pace what electrons do a billion times each second in the micrometric junctions of a computer chip.Playing with it, you'll understand all the underlying basis of computer programming, how just connecting switches in clever ways can do amazingly smart things, and above all, you'll see it happen, and will get a feel of it.What do you mean by mechanical computer?Turing Tumble materially consists in a board, blue and red marbles, and 6 types of mechanical parts you can add onto the board to build computing machines. The set of parts is Turing complete, which means that Turing Tumble can do anything a computer can do - or at least it could if the board were big enough. But even at it actual size, it already allows to add, divide, exponentiate, compare, count, do logic, produce patterns and a lot more. Recreated in VR, the board is as big as a small building, and 59 challenges have been implemented for the puzzle mode. Solving them will make you recreate nearly all the functions of a microprocessor, and don't be fooled by the first ones : they start easy but become soon enough quite difficult and then extremely challenging. Last ones will be tough even for an expert programmer.Can I play if I know NOTHING about computer engineering?Sure! Puzzles become challenging as you progress, but the game can be played from the age of 8, and gives a strong notion of what computers and code are about to young kids, without having to previously teach them about complicated mathematical concepts. From experiencing with the actual game, kids 8-12 manage to solve the 20 to 30 first puzzles. Adults get addicted by puzzle 27, and their brain melt steadily after puzzle 35. Younger kids enjoy the first 10 challenges and building their own computers. In short : if you learn something it will be by playing, there's nothing you have to know beforehand.What kind of life expectancy has this game?Definitely not a 10 minutes experience, TuringTumbleVR is already a dozens of hours long game if you only want to puzzle every challenge out. And note that there is no answer written anywhere : for each puzzle, any machine you build that produces the required behavior will be validated. Developing and testing the game, I found myself replaying already solved challenges for the sake of inventing a more beautiful or elegant solution!As you'll make your way through puzzles, you'll unlock additional features to be used in both puzzle mode and free play, offering you even more possibilities.As of free playing, you can invent and run millions of machines. Your creativity and willingness to implement more and more complex functions are the only measurable limit.Please also keep in mind this is an Early Access release, and that, for entertaining and/or fun and/or challenging they are, the 59 puzzles provided are only the 59 first puzzles.You're the next step!Please give us feedbacks through the community page : further development are already on the making, but from now the future of TTVR is mainly what you'll shape it! Share your experience and suggestions! Experiment, be creative, learn and above all have fun with TTVR! 7aa9394dea Title: Turing Tumble VRGenre: Indie, Simulation, Strategy, Early AccessDeveloper:DreamflakePublisher:DreamflakeRelease Date: 1 Aug, 2018 Turing Tumble VR Crack 64 Bit i'm liking these puzzles!there's definitely a decent amount of content and it's worth the price. As a puzzle game this is pretty solid. Create a marble run. If the marble falls down the left shoot a new blue marble is released and if it falls down the right then a new red one is released. Place components in order to acheive the desired output sequence. The graphics as simple but they do the job and the way the components interact with the marbles is quite satisfying to watch. You do pretty quickly wish there was a way to speed up the simulation, or skip to the end though as, at least with the early levels, it's pretty obvious when your setup is going to work. It's frustrating just waiting for the marbles to slowly clunk their way down to the bottom on after the other.As a VR game I'm really thrown by some of the decisions. The controllers are basically just being used as mouse pointers except that each controller only works with one element (game board or component select) so you can't even drag components. You are only clicking to select. It would have been so much more satisfying if you were just stood in front of the board (instead of it being oversized and at a distance) and could just pick up components and slot them in by hand rather than highlighting a location and then the required component. It would have also alowed you to do fun things too like test specific parts of your design by just dropping marbles into your machine.Frustratingly, the intro screen actually has you physically picking up a component and placing it in order to start the game so someone has clearly at least started thinking about that as a control mechanism!Later on you unlock the ability to jump between viewing platforms, but bizarrely the components are still only available on the original platform which makes the other ones kinda pointless (unless you are just looking for something to do whilst the marbles finish dropping.) This again would have been unnecessary if you were more up close to the machine and could just lean in to change views.Overall, a nice puzzle game conceptually which feels like it was developed with a very flat-screen mentality. How much that bothers you will affect how much you enjoy it. I plan to keep playing because I like logic games. If you are familiar with other logic puzzles then you might find this tedious until you get through to about level 16+ at which point things start to require some thinking.
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